As such, it uses the engine's default A.I, making him an easy opponent. Terry doesn't seem to have any custom A.I. Even then, the move has barely any chance of hitting an airborne opponent, as it slides across the ground. However, Terry seems to benefit more regarding close combat, and can't zone well at all, only having one projectile. Overall, Terry is quite versatile, with high comboability and solid chain comboing. He also has two new Specials, which both, alongside those present in the original game, have EX variants. Whereas he had two Hypers in the original game, a level 1, 2, and 3 Hyper were added. In addition, Terry's moveset is modified and expanded upon. The differences come in due to the lack of the groove system, which is made up for by giving him several techniques from some of the grooves, such as a Power Charge, Parry, and a Custom Combo mode. He is not meant to be source accurate from the aforementioned game, is still rather faithful. Terry is a six-button character that uses a system loosely similar to that of Capcom vs.
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